![]() After nine weeks of play and a playoff bracket, along with an open qualifier tournament, the Grand Finals of the first season took place July 8–10, 2011 in Ontario, California. The North American Star League's broadcast debut was made on April 5, 2011. The finals consisted of a sixteen-person play-off with the tournament winner receiving $50,000 US out of a total $100,000 US, a record prize pool amount at the time. Then, in a week-long open invitational tournament, 1000 players competed for a single berth in the league finals. Divisional matches were played weeknights for a nine-week period. In its first season, the league was made up of 50 StarCraft players divided into 5 divisions. Brown, including Eizo Nanao Technologies, Kingston HyperX, and iBUYPOWER, Although StarCraft games are one-on-one, head-to-head matches, players are typically sponsored and represented by teams. Before the start of the NASL's season two in September 2011, multiple season sponsors were secured and announced by C.O.O. The source of the funding for the start-up's first season and first season's finals event prize pool were not revealed. ![]() The NASL was developed by Russell Pfister, owner of the video-game coaching website Gosucoaching. However, until the formation of the NASL, North American StarCraft competitions were limited to one-off events hosted by Major League Gaming and smaller gaming associations. Leagues such as Starleague and GOMTV offered 24-hour television coverage and live competitions held in arena venues. Professional-level competition in StarCraft was originally a South Korean phenomenon that began in the early 2000s (decade). Geoff "iNcontroL" Robinson playing at MLG Dallas 2011.
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